A bear soldier for an online RPG fantasy mod game. Poly count 2580.
I worked on a high poly version on my own and used ZBrush to sculpt the detail.
Here are the original uvs painted in Photoshop that I did while at FullSail. I spent a month learning about creating models for games in the 3D Animation program there back in 2002.
Test using the stencil tool in Mudbox. Base model done in Maya.
Saturday, February 6, 2010
This sculpt was started in Maya as a low poly model and later sculpted in Mudbox as a highpoly model. I created some of my own alpha maps for displacement in Photoshop for the detailing.