This model was done in Maya with textures painted in Photoshop. Originally a model I had done at school, I decided to tweek it a bit more and add the textures. Poly count for this model is 7178.
Experimenting with normal maps here. The norm map to the right is detail of walkway.
A portrait of my daughter done in Photoshop & Painter.
Here is a side by side shot.
Illustration I did for a dentist here in S. Korea. Started in Photoshop and mostly painted in Painter. I used a photo for reference and outline of the body.
Some sketches I've been doing using reference to study face and anatomy with an emphasis on rendering different types of faces and race. Most of the reference has been from movies since it's difficult to get live models. I usually pause a scene in a movie and sketch out from there. Great for action poses and foreshortening.
Wednesday, February 10, 2010
This goblin creature was sketched out first, scanned in, and then painted in Photoshop & Painter.
Saturday, February 6, 2010
In Popular Mechanics, I got a nice picture of the gloves worn by Neil Armstrong, so I was able to get accurate reference there.