Tuesday, February 16, 2010
Monday, February 15, 2010
Environment 3D Model
This model was done in Maya with textures painted in Photoshop. Originally a model I had done at school, I decided to tweek it a bit more and add the textures. Poly count for this model is 7178.
Experimenting with normal maps here. The norm map to the right is detail of walkway.
The normal maps were created using Crazybump.
Some sketches I've been doing using reference to study face and anatomy with an emphasis on rendering different types of faces and race. Most of the reference has been from movies since it's difficult to get live models. I usually pause a scene in a movie and sketch out from there. Great for action poses and foreshortening.
Saturday, February 6, 2010
Most of the time was spent detailing the suit and accessories not modeled in Maya. I find Mudbox to be very smooth and easy to work in. Good tools and a simple, clean interface. I've tried sculpting in Silo and ZBrush as well. Both are also very nice for sculpting ,but I am most comfortable using Mudbox.
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